Veldrit is a game. You take over six riders — a junior, an under-23 and an elite rider, in both the women's and the men's — decide what they train, and on Sunday the gun goes six times: the juniors at ten, the under-23s around midday, the elite at three, all on the same course. Every race lasts an hour, and all that time the standings move and the report comes in.
Real weather. The courses sit on real Belgian coordinates and the weather comes from open-meteo.com. Three days of rain make it a mudbath; it freezes in Namur while it is eight degrees on the coast.
Invented riders. The riders and the teams do not exist. Results are simulated by an engine that gives the same answer to the same input every time.
Two classifications. A season is thirteen weeks and there are four a year — autumn, winter, spring, summer. Each season you chase promotion; the year title is for the honour.
Free, and not for sale. Money buys no results here.
You start with six riders, one in each category: a junior, an under-23 and an elite rider, in both the women's and the men's. They are already racing — you give the team your own name and decide from Monday what they train.
Every rider climbs a ladder of their own. Your youngster grows out of the juniors into the under-23s and starts at the bottom again, so anybody who never sends a scout out is left with six veterans in four years.
Watching needs no account: the classification, every result and every rider are open.